the SWAT team is no more in the game, welcome to the Special Forces !
. Weapons
- Weapons firing rate tweaked.
- Desert Eagle damage increased.
- New hands model by Warflyr, skins by Butcher.
- New MP5 Navy with silencer, new Glock, MAC10, m3 benelli, Mossberg, Ingram MAC 10, p85 sniper rifle and knife weapon models.
- New hands (and animations) for DE, PSG1, Ak47, HK SR9 and grenades.
- New weapon fire modes system, there is a new key to bind for that in the mod menu. (Glock has Single Shot and Burst fire, MAC 10 Full Auto and Burst Fire, MP5 Navy Full Auto - Burst fire and single shot, M4 Colt Carbine Full Auto and Burst fire, FAMAS Full Auto - Burst fire and Single shot)
- UT gametypes supported, you can now play DM, LMS, TDM, Assault, CTF and DOM with Tactical Ops weapons ! :)
(Weapon selection keys not bound correctly yet).
- New Player model skins: Krazy Ivan and Walker (Terrorists), Carter (Special Forces) and Hostage thanks to Butcher.
- You can now only carry a grenade at a time.
- Dead players can only talk to dead players.
- Changing team always kill the player, except during Briefing.
- Money awarded: Each round each team is given $1000 instead of $500.
Loosing team is now awared $1000 instead if $800.
Rescuing a hostage: $700 for player, $300 for team.
Evidence award: $250
- Messages color: green = all, blue = special forces, red = terrorists, grey = spectating
- Player Dodging removed.
- Added UT 'Last man standing' gametype support.
- buy aliases, thanks to Michael "IvanTT" Sanders, read README-s_kAmmoAuto-Aliases.txt
- weight system. Slows player down depending on the current weapon's weight, special items carried (such as cocaine) and armor. (Disabled with UT gametypes).
- Blood trails. When wounded you will leave bloodtrails depending on your health.